i\'m profiling the below code inside a singltone and found that a lot of Rate objects are kept in memory altough i clear them.
I have a producer that I want to distribute work consistently across consumers by consistent hashing. For example, with consumer nodes X and Y, tasks A, B, C should always go to consumer X, and D, E,
I am trying to make a producer/consumer thread situation more efficient by skipping expensive event operations if necessary with something like:
I have a C# class library which starts up a background consumer thread (lazily) which listens for tasks to complete from a producer/consumer queue. This class library can be used from any type of .NET
while (true) { BasicDeliverEventArgs e = (BasicDeliverEventArgs)Consumer.Queue.Dequeue(); IBasicProperties properties = e.BasicProperties;
this is some kind of long post, so I have to say thanks for reading. My app is supposed to process a lot of soundfiles, lets say 4000+. My first approach was to load a certain amount (lets say 200mb)
I have a question about Producer/consumer Design pattern , in fact my situation is :I have One class that produce multiple types of messages (notifications) and multiple consumers who consume those me
I have a producer-consumer like scenario. Class A produces objects of type E. I have to hold开发者_开发知识库 it in a static data structure in class A, because the consumer logic should be handled in
I\'m starting with the C# code example here. I\'m trying to adapt it for a couple reasons: 1) in my scenario, all tasks will be put in the queue up-front before consumers will start, and 2) I wanted t
I have five consumers and one producer. The five consumers each output different开发者_高级运维 data, from the one producer, for ~10ms. During those 10ms the producer prepares the parameters for the n