I\'m compiling a bit of code using the following settings in VC++2010:/O2 /Ob2 /Oi /Ot However I\'m having some trouble understanding some parts of the assembly generated, I have put some questions i
I am interested in seeing the code where gcc has actually optimized the code. Is there a way I could do?
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
I\'m writing a compiler for a course. I\'ve run into some optimization issues of which I am unsure how to handle optimally. Suppose there is a while loop from the input language that uses N local vari
I am working with mixed Native and Managed Visual C++, using STL in the Native. I have a strange problem. It seems that when I compile my software in Release mode with all the optimizations set, my so
I\'ve a peculiar issue here, which is happening both with VS2005 and 2010. I have a for loop in which an inline function is called, in essence something like this (C++, for illustrative purposes only)
The LDC D compiler for LLVM can inline indirect function calls under some circumstances if it can prove that the target is statically known.Here\'s a toy example (in D) of where this might happen:
Does the java compiler (the default javac that comes in JDK1.6.0_21) optimize code to prevent the same method from being called with the same arguments over and over? If I wrote this code:
i\'m writting handler for OpenGL texture and i\'m thinking about safety and performance. Which level of optimization should remove marked if statements?
Below, the result1 and result2 variable values are reporting different values depending upon whether or not