I\'m passing a byte[] to a function accepting an unsigned char* One way I can do this is to pass an IntPtr, and allocate/deallocate memory in managed code as follows:
I have some problems working with boolean types and marshalling this in a struct back and forth between C# and C. I am very rusty in C but hopefully there\'s nothing crucially wrong in that part.
I\'m using OpenTK OpenGL wrapper. Since it loads OpenGL dll (or .so on Linux) it contains a开发者_Go百科 lot of DLL imported functions.
I am attempting to write a C# class (2010) that allows the usage of functions contained in a legacy C++开发者_开发百科 dll.The functions are exported using __stdcall, and have varying sets of paramete
I\'m not used to P/Invoke but I should declare a couple of WinAPI functions for getting or setting the keyboard layout. I declared the functions like:
I\'ve got a C# extern declaration that goes like this: [DllImport(\"something.dll\")] public static extern ReturnCode GetParent(IntPtr inRef, out IntPtr outParentRef);
Sorry for the long question. I just wanted to include everything that I know about the problem at the moment.
I had a piece of code that throwed exception with respect garbage collected delegate being called by unmanaged function. This is the code:
I have a WinForm and now I need to change the cursor when it\'s in the windows caption part. I have some code working, it has 2 problems:
I want to transliterate Japanese to Romaji with Kakasi tool, using C#. For this, I created a wrapper: