I\'m writing a wrapper around a fairly large unmanaged API. Almost every imported method returns a common error code when it fails. For now, I\'m doing this:
It seems I have yet another problem in the understanding of marshalling to C++ DLL. Here is the def of the C++ function & struct :
It is safe to ignore this warning? Argument type \'uint\' is not CLS-compliant I\'m developing a Compact Framework applicatin and I have a lot of P/Invoke and I have to use uint, ushort, etc开发者_开
I\'d like to call SndGetSoundFileList from c#, but I got no idea how the p/invoke for this function needs to be, due to the pointer parameters.
a question concerning the new concept of Trusted Applications in Silverlight 4: I gather that trusted applications run outside the browser with elevated trust. Will it therefore be possible to 开发者
From what I have learned, to use P/Invoke in F#, the function signature has to be declared first using DllImport like this:
EDIT: I just realized this is defined as a MACRO, not a function.How the heck would I import a macro from a DLL to C#? (this may have to be a new question).
Does anyone has the P/Invoke declarat开发者_如何学Pythonion of the CONTEXT struct defined in the WinNT.h file?
I am using Mono/C# on Linux and have the following C# code: [DllImport(\"libaiousb\")] extern static ResultCode QueryDeviceInfo(uint deviceIndex,
I have a DLL that I need to P/Invoke the following method: DWORD Foo( int a, int *b, char *c ); Per the documentation, parameter \'c\' is an out parameter that must be a char array of size 16. A null