I have the following C function typedef struct ekeycore_ctx_ ekeycore_ctx; typedef struct ekeycore_enum_ ekeycore_enum;
I need to implement a small part of my application logic in native code. To test PInvoke capabilities I created a simple solution with an unmanaged C++ Win32 Dll and a WPF project that consumes the dl
I need to read the partition table of a USB stick. I am using PInvoke for this. I can create file successfully But how to read the partition table?
I am trying to wrap an unmanaged c++ interface composed of several abstract structs (with all pure virtual methods) and a small factory namespace which returns handles (shared_ptrs) to these structs.
I have code that uses methods from the SSPI dll (security.dll) via P/Invoke, which has worked perfectly on every platform tested (Windows XP, Windows Server 2003 both x86 and x64), however we are in t
Dear skilled. I’m developing an entity which allows user to copy multiple files in async manner with cancellation ability (and reporting progress as well). Obviously the process of copying runs in an
I\'m trying to get a hotkey control working in C# based on both the Control class and the msctls_hotkey32 win32 class. What I have works, though it\'s not perfect:
I\'m interfacing with a native 3rd party C++ DLL via C# and the provided interop layer looks like below:
Can anyone translate these two cryptui.dll functions/structures into C#.NET [dllimport] wrappers? I would like to P/Invoke the CryptUIWizExport function to display the Windows Certificate Export Wizar
I\'d really like to listen for when a monitor gets hotplugged like when a laptop docs or has a external monitor plugged in.