I want to use OpenGL as graphics of my project. But I really want to do it in a good style. How can I declare a member function \"draw()\" for each class to call it within OpenGL display function?
I need to display x-y-z axes like in VTK (vtkaxesactor class) in OpenGL, Which comes on the lower left of the scene.
Making a game with OpenGL/GLUT and C++. I\'ve heard the easiest way to manage keyboard stuff in GLUT is to use an array of bools.
Having some trouble with this class declaration, Im trying to create nodes for an openGL implementation of Dijktra\'s shortest path algorithm. the getX(), getY(), getZ() methods cause an error:
Ubuntu 11.04, G++, freeglut and GLUT. I don\'t understand this at all. Here\'s the error I get: whatever.cc:315:59: error: cannot convert ‘std::string’ to ‘const unsigned char*’ for argument ‘2
I\'m trying to make a textured table object in openGL using GLUT in C but it fails when it comes to \'visability\' of certain elements e.g. When the table is turned upside-down you should see its legs
I need something muuuch faster than glutBitmapCharacter(font, text[i]). It\'s decreasing performacne few times ! I need to display fps, xyz position etc. so not in 3D just displaying HUD.
The tutorial has an example called the Flatten Shader, which displays the GLUT teapot as a flatten teapot. Here is the link to the Flatten Shader.
I am making Pong using C++ and OpenGL using Visual Express 2010. It is one of the first games I have made, and I am wondering how to best structure it. The main part that is stumping me is the game me
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari