I have the bare bones of a GLUT app.When I compile it for Win32 it works fine, but if I compile it for x64 I get this error:
I have simplified my problem to this example: #include <GL/glut.h> int main(int argc, char** argv)
I have been trying to setup the OpenGL and GLUT libraries in Eclipse, with CDT, on OS X with not very much success. I cannot seem to get eclipse to actually realize where GLUT is. It is currently givi
Think of your basic GLUT programs. They simply run from a main method and contain callbacks like `glutMouseFunc(MouseButton) where MouseButton is the name of a method.
I am developing an OpenGL application and need to use the glew library开发者_高级运维. I am using Visual Studio C++ 2008 Express.
I use GLUT to handle keyboard input for Bitfighter.I\'ve built a nice little keyboard event abstraction layer, which works great for most things, but I\'ve run up against a few frustrating limitations
I wrote an OpenGL app in C++ a while ago, back when my operating system was Windows XP. I used GLUT (plane ol\' version) to show the window and also used full screen mode.
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I am writing a program in OpenGL and I need some sort of interfacing toolbar. My initial reactions were to use a GUI, then further investigation into C++ I realized that GUI\'s开发者_JAVA技巧 are depe
I am studying graphics and currently using OpenGL with GLUT. Doing my editing in codeblocks and using an online tutorial located at lighthouse3d. I am using the main method declared on that page howev