I have text that I am successfully rendering in OpenGL: GLUT glut = new GLUT(); gl.glRasterPos2d(10, 10);
I\'m new to OpenGL. I\'m using JOGL. I have a WorldEntity class that represents a thing that can be rendered. It has attributes like position and size. To render, I\'ve been using this method:
My company has decided that we need a \"generic\" demo infrastructure for our technology demos, given that I can write this using JOGL or OpenGL and create my own framework, I\'d hate to reinvent the
Hey, I\'d like to display text in a 2D szenario using JOGL. But I can\'t figure out开发者_如何学Python, how to rotate text using com.sun.opengl.util.j2d.TextRenderer. It does not have any methods conc
I\'m trying to 开发者_StackOverflow中文版use this class with JOGL. It references BufferUtil, which I can\'t find anywhere. I found documentation, but no actual code. Eclipse doesn\'t suggest to import
I\'m new to OpenGL. I\'m playing around with it using JOGL. I\'m using this model. I am successfully rendering it to the window. However, I would like to apply textures/materials. I\'m not entirely s
Can I set the current render position to be an arbitrary value, instead of just giving it an offset from the current location?
I\'m doing a little project to teach myself about JOGL. Some of my ideas would be easier with a physics engine. Is there a 3D p开发者_如何学编程hysics engine that\'s particularly good, or is commonly
I would like to use .3ds models with JOGL. How can I d开发者_C百科o this? How can I import other file formats, like .max or .obj?
I\'m have horrendous problems trying to get a JOGL program compiling using Netbeans 6.9. I can\'t seem to find an up to date explanation as to how to do this. When I install the NetBeans OpenGL pack I