I\'m currently attempting to integrate a DLL (FooEmulation) into an existing project. The DLL assumes that it will only be used to emulate one Foo at a time, and uses a lot of static globals as a res
Desktop app C# Compact Framework 2 projects in one solution Main project uses DataAccess project (reference), because everything related to Database is in DataAcess project
This question already has answers here: Call to a member function on a non-object [duplicate] (8 answers)
My coworker wants to use a singleton patttern in javascript to refer to objects which, in our current application, can only be created once.
I\'ve run across some strangeness in JavaScript syntax that I don\'t understand. I was trying to use a single anonymous global function for global abatement, like this:
I am new to actionscript 3.0 and I\'m experiencing difficulty trying to pass a variable that is created and set in frame 1 to a dynamic text box that is added to the stage in frame 4.
# include <stdio.h> int x = 5; int main(void) { int x = 7; printf(\"output = %d\\n\", x); } The 开发者_如何转开发above program shows output as 7.
I know how to use the global variables when they are defined in a class, but I have a global variable in a main.
I 开发者_C百科have 3 node files: // run.js require(\'./configurations/modules\'); require(\'./configurations/application\');
In my .m file for a class named Ad , I have 3 static strings static NSString *AdStateDisabled = @\"disable\";