I\'m setting up my window like this: glMatrixMode (GL_PROJECTION); glLoadIdentity (); glOrtho (0, form1.Width, form1.height, 0, 0, 1);
E4X (Ecma-357) is an extension to ECMAScript that adds XML literals as first-class primitives.That\'s awesome, but with only Mozilla and Adobe support (without V8 and IE support too), E4X is virtually
How can I cast a Java object into a boolean primitive I tried like below but it doesn\'t work boolean di = new Boolean(someObject).booleanValue();
I\'m using these function calls: glEnable(GL_BLEND) glEnable(GL_POLYGON_SMOOTH) glBlendFunc(GL_SRC_ALPHA开发者_如何转开发_SATURATE, GL_ONE)
A discussion earlier today led me to question whether or not my understanding of primtives and literals is correct.
When I try to declare a Dictionary as such: private Dictionary<String, int> ma开发者_高级运维p;
glLineWidth rasterises the width so it shows as that width on the screen. I want it to be tha开发者_如何学Got width on a frame buffer.
im working in a simple graphical library in C with turbo C++ because im developing a very primitive version of a paint style program, everyting works well but i can´t get the flood fill algorithm to
I\'m thinking in particular of processing primitives, things like FFT, convolution, correlation, matrix mathematics, any kind of machine vision primitives.I haven\'t been
i need to draw a polygon of \"n\" sides given 2 points (the center and 1 of his vertex) just that i suck in math. I have been reading a lot and all this is what i have been able to figure it (i dont k