I want to add a timer to my game.I have a GameManager singleton. -(void) startTimerWithDuration:(float) duration
This is my first post in stackoverflow so kindly bear with if i make any mistakes. I am trying to develop an iphone game with water enclosed in a container with balls .
I am trying to run my cocos2d application and facing this error, as I have recently upgraded my sdk to 4.2 and my cocos2d to 0.99.5.
when ever I drag and drop the openfeint in my project , and compile it, it give me the error that llvm-g++4.2 failed with exit code 1 , how can I solve it.开发者_开发技巧...????
Closed. This question is opinion-based. It is not currently accepting answers. 开发者_如何学Go Want to improve this question? Update the question so it can be answered with facts and citat
i declared the sprite in my .h but how do i call the sprite from the node i declared it in so that i don\'t get the error that it is undeclared.
How do I apply moveme开发者_Python百科nt to a Sprite with a Joystick in Cocos2d?All you have to do is have a sprite and a SneakyJoyStick already done. To do the SneakyJoyStick, just google sneakyinput
I am extremely new to programing and I apologize in advance for any inconvenience my ignorance may cause someone. Also thank you in advance. I have a sprite that represents the bullet holster on a rev
I have an int named percentComplete (for a SplashScene). I need to make that into text (CCLabelBMFont) that will have the same number as the int, and be updated when the int is. Think of a loading scr
i want to make my game loading image last longer开发者_开发知识库(Default.png), how?What you can do is, in your application did finish launching method you can use NSThread to sleep for time interval