Hi when I am compiling my code i am getting this error-\"accessing unknown \'flipDelegate\' component of a property\"
I\'m creating a simple puzzle game that uses Cocos2d and Box2d but I\'m struggling to find any documentation on how to organise levels.
I need to know how to make a simple menu with 5 buttons and have them b开发者_开发知识库e on the right side of the screen in cocos2d. Do I create the menu in the -(id)init ? Any help is appreciated. T
Hey people, I\'m creating a game in cocos2d, (I\'m very new to it, and was trying to solve this thing)
I am working on an application where i have to display 50 to 70 images(sprites).I have make a scroll which will scroll all these images but i also want to zoom these images as well I have been followi
I got an iPhone application using Cocos2d (version: #define COCOS2D_VERSION 0x00010000). It works ok on my iPad and iPhone, as well as on various iPhones I tested it on.
I am trying to develope an action and I can not get this efect: while I touch the screen my sprite has to change for a开发者_JS百科nother one and when I hang off it has to go back to the initial stat
i have three layers -- a, b and c main code of a: -(id) init { // always call \"super\" init // Apple recommends to re-assign \"self\" with the \"super\" return value
I would like to be able to allocate a few actions so that I can use and reuse them again and again on whatever target CCNode I want. I assumed I could just load them up with a generic NSObject class i
i have started with helloworld template. added some menu and started performance tool->allocation. result: 1.9MB