I have a tile object which I look through to see if I need to create an animation. If I need to I create the animation and add it to an array
I\'m looking for sample to help me und开发者_如何转开发erstand the how chipmunk physics works ... So I\'m asking : is there any source code available out there ?Check these out:
I know this is probably very easy, but I wan开发者_高级运维t to add sprites in game that tell you have to play the game ONLY on the first launch.If the game is launched a second, third fourth, fifth,
I have a class with two methods listed below.I call them from another class in a function.In this function I new up my class then call fireTorpedoContinued.In C# everything would be great, but I start
I am tryin开发者_如何学运维g to implement wave effect when any thing hits the hanging object, how can I achieve the both,:
My app crashes when I try to use the features of b2Body from within my NSObject class. Here is the interface of my class:
we have an applicat开发者_如何学Pythonion built using cocos2d, the first class (scene) called from the app delegate is the levels class which then calls the game class (scene) according to user choice
is there any tutorial on zorder for cocos2d?I have a sprite in a parent layer that always appears behind the sprite in the child layer.I thought just setting the 开发者_开发百科z would work, but I can
Engine: Cocos2D Tes开发者_如何学Got Hardware:iPhone 4 SDK:3.2.5 final FPS is stable on 60 in DEBUG & RELEASE mode when we test our game in SIMULATOR. When change our test method from SIMULATOR to
all. I have some function that add sprite to layer -(void)drawBoard { for (int y = 0; y < 18; y++) {