i get message during archive validation. i\'ve tried most of solutions from other questions. but still failed. (It was ok when i submit it last time in xcode 4.02, then i get rejected. i edited some i
Just wondering how I can get the position of a node that will be the current position if it isnot moving, but if there is a CCMoveTo action being performed I need the position it is moving to.
Been messing around with the EAGLViewTest with in the cocos2d examples and I have come across a problem. I got the basic test working but when i want to add any ccsprites to the layer it crashes on me
I have a ball that triggers an action when it collides with a sprite. Then after the action is finished it resets it\'s position with
I am coding as follows -(void) moveMetho开发者_运维知识库d :(Paddle *) pad { float counter = 10;
Now I want the menuitem to call the touch delegate , but when I set the isTouchEnabled is yes and some delegate methods , but when I touch or move on the menuitem开发者_如何转开发 , it didn\'t work ,w
I\'ve been wrestling with this and decided to ask for assistance. Scenario: Tiles Width: 340Height: 160
If I add a UITextField to the openGLView and remove it again, dealloc is never called. // add a textfield to the openGLView
I want to add a menu on my cocos2d scene, but I don\'t want to move it with scene\'s position. (I understand that, if we add something on scene, then that will move with scene, so please provide me开发
The problem that I have is that when ever I change the anchor point sprite automatically rotates with respect to the current anchor point. And I don\'t want that to happen.