I want a UITextView in cocos2d. I usedin init method I wrote the code , UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(0,0, windowSize.height/2,windowSize.width/2)];
I am trying to use SpriteSheet to run an animation. My frames 开发者_如何转开发are of 320x480 in size each, So I am able to put max 6 frames on the texture image. But my animation consists of frame nu
I\'ve used the Clang Static Analyzer from the command line before. I wanted to try Xcode\'s built-in version via Build & Analyze. I never get any negative results even though i specially prepared
Hii, I want to calculate time taken by the player for making his move. My player can pick his coi开发者_开发知识库n and make his move to a box(like in chess). If my player pick his coin early but make
There are no good instructions for installing cocos2d for iPhone on the mac. I downloaded the current build from git, a folder called \"cocos2d-iphone-0.99.1\". i put this folder in /Developer/Libar
i\'ve got a problem, i cannot solve it, just recieving error: Program received signal:“0”. The Debugger has exited due to signal 10 (SIGBUS).The Debugger has exited due to signal 10 (SIGBUS).
If I have two objects in chipmunk (I\'m using cocos2d-iphone), once I\'ve detected that they collided, how can开发者_如何学运维 I tell how hard they are hitting each other?
2 things I\'d like to do with cocos2D : 1) set a random board based on 6 png files (like a 6 tiles boardgame)
I have a body which I move with the help of a button, here is what I\'m doing: -(void) step: (ccTime) delta
I am trying to generate an NSDictonary that can be used to populate a listview with data I retrieved from an SQL statement. when I go to create an array and add them it adds the arrays for ALL my keys