Something must be wrong with this code right here: + (UIImage*)captureView:(UIView *)theView { UIGraphicsBeginImageContext(theView.frame.size);
I want to be able to draw using this as my stroke. How would I do this as efficient as possi开发者_如何学Cble, and on the fly drawing, I was thinking CGPatternRef, but I really don\'t know how to do t
The following code converts a PDF page into a JPEG. It runs as expected on Snow Leopard: ... //get the image from the bitmap context
I\'ve got an iPhone app that allows a person to draw something on the screen with their finger. They draw with a white line on a black background. However, when I upload this image to the web server,
I\'m using this code in my UIView subclass to draw a circle with a gradient fill: - (void)drawRect:(CGRect)rect {
I have been reading thru the documentation however it is not immediatly clear to me how to draw a polygon using CGPath. All I need to do is to draw CGPath around something like this:
In my code I have CGMutablePathRef thePath = CGPathCreateMutable(); If I don\'t release it I literally get thousands of leaks because I\'m doing the action constantly.However, if I do release it, my g
For a custom UIView I\'ve implemented, I want to display some graphics in multiple CALaye开发者_JAVA百科rs that are added as subviews of my UIViews layer.
I am creating my own UITableViewCells with a gradient background.I have all the logic and drawing worked out, but one thing I want to fix is the \"chunkiness\" around the corners of my custom cell:
I am developing a puzzle game for the iPhone using core graphics implementing drawrect in a single UIView.