I\'ve actually curious about this for the iPhone. I am getting an MJPEG stream from a server and trying to render it natively on the iphone (without the use of safari class).
This should be a simple one, basically I have a few paths drawn with core graphics, and I want to be able to rotate them (for convenience). I\'ve tried using CGContextRotateCTM(context); but it\'s not
I\'m trying to take an image that I have in a image object and render into a Core Graphics PDF context-- happens to be on an iPhone but this question surely applies equally to desktop Quartz. This UII
I\'ve a custom shape drawing using coregraphics and i want to add a drop shadow and a gradient to it also. I\'ve been trying and searching a lot of informations on how to combine and do this, but i ca
I have the code in which i want to develop the graph.The code is, NSArray *coordinate = [[NSArray alloc] initWithObjects: @\"42,213\", @\"75,173\", @\"108,153\", @\"141,133\", @\"174,113\", @\"207,73
I\'m usin开发者_开发问答g CALayers to draw to a UITableViewCell.I\'m trying to figure out how layers are ordered with the content of the UITableViewCell.For instance:
I have a scene, called testScene, it works like this: @interface testScene : myScene { IBOutlet UIView *subview;
I am drawing content to a UITableViewCell and it is working well, but I\'m trying to understand if there is a better way of doing this.
I开发者_运维百科s there an easy way to do this that works in 10.5? In 10.6 I can use nsImage CGImageForProposedRect: NULL context: NULL hints: NULL
I\'d like to draw the lines of a simple ruler with Quartz2D, just for practice. Since I have no idea about doing vector graphics programmatically on the iPhone, maybe someone can point me to a good t