Dedicated to all who likes low-level Window Server (CoreGraphicsPrivate.h, etc), X11 on Mac, SIMBL and other crazy stuff :)
I am trying to create an app that scales up nicely on the iPhone 4. Currently most of it scales up perfectly, except for one crucial piece:the text that I draw inside a CALayer, inside its drawInConte
I mean a window which will not be accessible via Cocoa, Carbon or other CoreGraphics API for obtaining NSWindow *, WindowRef and others.
At a high level (or low level if you\'d like), what\'s a good way to implement a smudge affect for a d开发者_StackOverflow中文版rawing program on the iPad using Quartz2D (Core Graphics)?Has anyone tri
I\'m just learning the iPh开发者_JS百科one SDK and about drawing with CG and UIKit and whilst I can see the usefulness for building interfaces as a web developer I can\'t help but think it would be a
I have an array of 2D points which make an irregular polygon. What I want to do is draw the borders of it and then fill it with a color.
I have a 100x100 pixel image that I want to draw at various angles rotated around the center of the image. The following code works, but rotates around the original origo of the coordinate system (upp
When I call CGPDFPageGetDrawingTransform() with a rotation argument, the application crashes. If I specify no rotation, there is no crash.
I have a task - draw smooth curve input: set of points (they added in realtime) current solution: I use each 4 points to draw qubic Bezier curve (1 - strart, 2 and 3rd - control points, 4- end). End
filling a path with a solid color is easy enough: CGPoint aPoint; for (id pointValue in points) { aPoint = [pointValue CGPointValue];