Right now we have a UIScrollView that has one subview, a UIView.This UIView holds two UIImageView subviews, one is a static background image.The second UIImageView is a view for users to draw on, whic
Rundown of Problem I an iPad app with a UIImageView inside of a UIScrollView. I want the user to be able to draw on-top of the UIImageView by using a stylus and/or their finger.
I haven\'t been able to find one single example on the internets that teaches me how to create a circle on the fly and then use this circle to clip an UIImage.
Hi i am making a sample app in which i wanto create a square for which i used the following code - (void)viewDidLoad {
So far I have looked at using CGContextDrawLinearGradient() and CGContextDrawRadialGradient(), however, with the former I can\'t figure out how to make the gradient look like a sphere, and with the la
I wrote the following code in ViewDidLoad // Implement viewDidLoad to do additional setup after loading the view, typicallyfroma nib.
I am trying to port some iOS code to Mac OS X. I am having trouble 开发者_开发问答porting this though,
I\'m developing an iPhone app with 3.1.3 SDK. I\'m trying to draw a triangle with transparent fill an 1px black stroke with this code:
First off, I am a quartz 2d noob.I have a pie chart, and basically want to make a line coming out of it diagonally, in the northeast quadrant, then go horizontal to the right, and have a label explain
I\'m trying to draw a \"conical\"/\"arcing\" gradient (I don\'t know what would be the correct term for this) (Photoshop calls it an \"angle\" gradient —your friendly neighborhood stackoverflow edito