hey guys, i am trying to implement an开发者_开发技巧 FPS=Style camera. The mouse movement is working but without even touching the mouse. The camera is goingon all degrees without me even touching the
I\'m using SlimDX for a Direct3D 10 apps. In the apps I\'ve loaded 2 to more mesh, with images loaded as texture and using a fx code for shader. The code was modified from SlimDX\'s sample \"SimpleMod
I\'m working on a SlimDX apps which works for multiple display. The apps will occupy 开发者_JAVA技巧the selected display, and it\'s selection is input via commandline, as int. I then use System.Window
In a Direct3D application I\'m working开发者_JS百科 on I need to render a particle system (point sprites) over 2D sprite images. The 2D sprites are drawn using an LPD3DXSPRITE object with the Draw met
this is related to Setting up the constant buffer using SlimDX I have a shader, which is very simple and looks like this:
I need to load a compiled pixel shader into memory to use with CreatePixelShader but I can\'t use any开发者_JAVA技巧 D3DX calls.
First, the general situation... a 3rd-party library loaded through a DLL does rendering into a HWND. It\'s simple 2D rendering and is not directly using D3D in a way I can see - a dependency walk on t
I\'m trying to draw an indexed square using SlimDX and Direct3D11. I\'ve managed to draw a square without indices, but when I swap to my indexed version I just get a blank screen.
just to save some time, probably anybody tried this or saw somewhere related info. asking about DirectDraw and not about DirectX because I need to support Win2000 and up, and 开发者_如何学运维I canno
Googling for \"HLSL compiler\" and a few things, I\'m frustratingly unable to find where to look for a standalone HLSL compiler for D3D9 so I can tell which lines are causing problems.