How can I write Http server in TornadoWeb that will support persistent Connections. I mean will be able to receive many requests and answer to the开发者_Go百科m without closing connection.
I succesfully use Facebook auth for my Tornado-based site using FacebookMixin. I also have Facebook Connect auth enabled for my开发者_运维百科 Disqus, which placed in page using javascript widget. Whe
So I got a simple setup with nginx for static media and load balancing and tornado as webserver for django (4 开发者_Python百科servers running). My problem is remote_addr not getting passed on to djan
I\'m experiencing a strange behaviour working with the latest branch of tornadoweb when I deploy my app on my production server.
I\'ve just started dabbling in some game development and wanted to create a simple multiplayer game. Is it feasible to use HTTP as the primary communication protocol for a multiplayer Game.
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