I\'m messing around with Audio Session Services. I\'m trying to control the audio routes setting AudioSessionSetProperty: kAudioSessionProperty_OverrideAudioRoute as kAudioSessionOverrideAudioRoute_Sp
What is the simplest way to capture audio from the built in audio input and be able to read the raw sampled values (as in a .wav) in real time as they come in when requested, like reading from a socke
Is there an AudioUnit that can apply a fixed gain within an AudioGraph?Are there other alternative me开发者_如何学编程thods?Unfortunately iOS only ships with 3 built-in AudioUnits that you can use, th
So far i\'ve been using AudioServices to play sounds in my drum app which caused horrible lag etc. I\'ve been told that if i use coreAudio there will be no lag abd the performance will开发者_开发知识库
After a sound has finished, another sound could play...but in this code sounds are mixing...How can I fix it?
I\'m trying to determine Beats Per Minute (BPM) from the microphone using sound energy, I think I\'ve figured out the part determining BPM but having a little trouble obtaining the RAW data.
I am writing an app that hosts apple system supplied audiounits. I would like to save the parameter states of an audiounit after a user has dialed them in and restor开发者_Python百科e them when the us
I\'m trying to read an Audio data from AudioQueueBufferRef->mAudioData. What I want to do is to print the buffer I read from the mic/file to the console.
In core audio, when the recordingCallback is called: static OSStatus recordingCallback(void *inRefCon,
Hi I want to read and then want to perform开发者_高级运维 some operations on raw audio. What is the best way to do this?Audio File Services, Audio Converter Services, and Extended Audio File Services,