hi made application in which i used avaudioplayer for playing background sound. but i get leak in my project whe开发者_运维问答n first time sounds come. can any one guide me how to implement avaudiopl
Does anybody know how to pull the max packet size from an AVAssetTrack?Or an AVAsset in general?I\'m trying to set up an offline rendering audio queue by reading directly from the ipo开发者_运维技巧d
I have an audio app in the store. It works fine with versions of the iPhone OS before iOS 4.0. I am working on a new version, starting by bringing the app into compliance with the new iOS multitasking
I am using the EXTAudioFileReadTest app provided in the Core Audio SDK documentation and I\'m trying to get all of the floating point values from the mData buffer so that I can draw a waveform with th
Ok. I think I\'m missing something here and I\'m new to Core Audio but I have scoured the Apple documents and the rest of the web to no avail. I\'ve also posted this same question to the apple dev for
when I start –exportAsynchronouslyWithCompletionHandler: method of AVassetExportSession my audio is stops playing. I am using AudioQueue and OpenAL they both needs to be restarted after beginning exp
I have a mixed C++/Objective-C project that uses AudioObjectGetPropertyDataSize to get the number of audio devices (such as USB headsets) plugged in.This API doesn\'t seem to work under certain condit
By this I mean, use the speaker and phone microphone but don\'t use the speaker in the handsfree style.
I am new to Core Audio and really lost, I am trying to record an audio and then apply voice modulation to that recording and play it back. I have looked at the example Speak Here which uses Audio Queu
Does anyone know how to modify the code Speak Here from Apple. I need to modify it to record streaming audio using Matt Gallagher AudioStreamer开发者_运维知识库 classes but somehow I can\'t find how t