trying to learn windows programming in java, want to display a image to a frame.here is the problem code:
I am trying to understand the code below where b is a given integer and image开发者_JS百科 is an image.
I know the difference in memory usage between byte, unsigned short, and integer, but when it comes to a BufferedImage, is there a \'speed\' difference between them?
I\'m trying to extend java.awt.image.BufferedImage us开发者_如何学Cing this code: import java.awt.image.BufferedImage;
I have a BufferedImage Object which I have manimulated it pixels (The numeric values). Now how can I save it to a file - preferable JPEG file - without any change in pixels 开发者_开发问答values???Try
开发者_Go百科public void saveImage(String path){ BufferedImage image = (BufferedImage) createImage(500, 500);
I\'m trying to created a BufferedImage from a .tiff file (raw() is the path of a .tiff image): // read a buffered image from the disk
I am writing a pr开发者_如何学Pythonogram whch requires me to save a BufferedImage with a new name. I can get the save dialog and stuff to work. I can even save the file with the same name it had befo
I\'m reading an image byte array now the image is 16 bit (r: 5, g: 6, b:开发者_开发知识库 5) and I would like to read it to BufferedImage.
I\'m trying to access a animated GIF image with 21 frames and then read the 12th (cause it starts at 0?) frame.