I have a method which purpose is to receive an image and return it scaled down. The reason I\'m using canvas is that I believe that it will scale the image automatically for me.
I am in the process of porting some java code to Android. The code is doing some image recognition and uses BufferedImage I have managed to move most of the functionality over to Bitmap but I am strug
I am writing a small program in java which will draw a path on an image. To do so, I have the following code
I have a very large (around a gigapixel) image I am trying to generate, and so far I can only create images up to around 40 megapixels in a BufferedImage before I get an out of memory error. I want to
So here is my problem, my professor is having us make a paint program in which we pick an item and draw on it. However, the issue is that he wants us to draw on a buffered image and then have that on
Making a very basic paint program for a class and one of the requirements is that we must make an eraser. Not sure how to do that, We are using a bufferedimage that is then getting pasted to our jfram
Here\'s my code: Image partNumberImage = Toolkit.getDefaultToolkit().getImage(\"D:/partNumber.png\"); Image lotNumberImage = Toolkit.getDefaultToolkit().getImage(\"D:/lotNumber.png\");
So below I am working on a paint type project for class that lets you draw shapes lines etc, now my professor wants us to add a eraser tool that lets you erase parts of the image, it is on a buffered
I have these several images which I need to be combined using BufferedImage in java. The logi开发者_JAVA技巧c of the program is this:
I am using BufferedImage in my Java program for storing some information in an image. The problem is that I want to create a similar program in C++ but I can\'t find a开发者_StackOverflown alternate o