I have a script that cycles (almost like a slideshow) through a Vector object (flipBook), using a Thread (animationThread), and adds them to a JPanel. However, the added image is only 2x2 pixels large
I have a problem with intermediate image.The image is showing only once.After i move the image \"line\" is not showing anymore.
I\'m trying to get a small section of image on the screen and开发者_Go百科 read any pixel to compare the other pixels.The code to get screen image is:
There is a 10MB Jpeg image i am trying to read using the following code, but i get a \"Exception in thread \"main\" java.lang.OutOfMemoryError: Java heap space\". I wonder if a 10MB image is too big t
One attempted approach was to use TexturePaint and g.fillRect() to paint the image. This however requires you to create a new TexturePaint and Rectangle2D object each time you paint an image, which is
I have a problem saving large (f.e. 12 000 x 9 000 ) images. I\'m developing a graphical editing software ( something like simple Photoshop ) and
Curious to try out exporting BufferedImages to JPEG-XR, but cannot find an export tool to add to a java 开发者_JAVA百科workflow.Preferably there is a a JAI plugin out there somewhere...I googled about
I have a little problem here.开发者_开发技巧 I have an applet, where user can \"draw\" inside it. To do that, I use the java.awt.Graphics2D.
Is there any way to draw a java.awt.image.Buff开发者_如何学编程eredImage in an Android View ?
I have this JFrame containing a children of JPanel wherein it displays the image which is declared in this manner.