I have a desktop application project which involves a drawing component. Base language isn\'t choosed yet.
I\'m looking for a simple and efficient way to solve the following problem: I have开发者_如何学运维 one vector in 3d and I want to get an orthonormal base (x, y, z) where one of the base vectors (let
What\'s the right tool for the job if I want to write a Python script that produces vector graphics in PDF format? In particular, I need to draw filled polygons with rounded corners (i.e., plane figur
...Not that I have anything against Cairo -- I love it in fact.It\'s just terribly difficult to install the Python bindings, especially on a Mac (see all the SO questions about installing 开发者_运维百
Is there 开发者_JAVA技巧any known approach to compute the intersection rectangle between two rectangles? I mean if the rectangle A is defined by (x1,y2, x2,y2) and B by (x3,y3, x4,y4), how do I comput
I want to compare two vector images (say S开发者_运维知识库VG) and see how close they are. Basically, I want to test the correctness of a tracing algorithm which converts raster images to vector forma
i am just interested in how these things work and am after a library or paper that describes the approach that most of these take. At a guess they pro开发者_开发百科bably support a few basic construct
I am using QPainter to draw some graphs on the screen and save these graphs as a raster images. Is it possible to use the same logic I used for rasterizing these graphs to have them exported to vecto
Say I have a vector polygon with holes. I need to flood fill it by drawing connected segments. Of course, since there are holes, I can\'t fill it using a single continous polyline: I\'ll need to inter
This is probably more like a mathematics question: If I have a vector: var origin = new Vector(x, y) then, I would like to get N sub vectors, each one of the N sub vector is got by adding origin