Using some pretty stock standard C# code to resize an image, and place it on a coloured background Image imgToResize = Image.FromFile(@\"Dejeuner.jpg\");
I would like开发者_运维知识库 to draw some text in a rectangle and have it scale to the maximum size that fits within the rectangle.
I receive multiple (small) images stored in HBitmaps (handles to GDI bitmaps) and I want to draw them together in a large C# System.Drawing.Bitmap object. For performance reasons, I don\'t want to use
We have pretty much C# 2.0 code that heavily relies on System.Drawing namespace. Also there is some WinGDI dependencies (via interop).
I\'m computing the area of a recta开发者_StackOverflow中文版gle after exclude the area of some circles.
I am attempting to draw an arrow which has a border or a outline. I am drawing this arrow as an overlay within a third-party program.Here is a simplified example of that code.
I have a really weird problem where I have an application that does a lot of involved GDI+ manipulation of pictures.Such as cropping zooming etc.My application works fine in .net 2.0, but in .net 4.0
the following code is a handler that takes in a Percent (percent of the graph to show as blue), Max (maximum value), and a Gallons value (number) to create a thermometer-style progress meter. It outpu
I have the following code.Is there an easy way to put an outline on the text I am writing? var imageEncoder = Encoder.Quality;
I am trying to get more performance out of c# GDI+ DrawLines function. When I run a profiler on the the code I see that almost half of the time spend in the DrawLines function is preparing the point a