I\'m overriding OnPaint in my control. At times, my control gets invalidated with a clipping rectangle (e.ClipRectangle), which is smaller than the size of the control.
I want to know what the intermediate state of the buffer where the Graphic开发者_如何学Pythons object is drawing some stuff. How do I get hold of the bitmap or the image that it is drawing on?I\'m not
I want to drag and drop that I have drawn on the forms. Here is my code for drawing the rectangle. An this works fine.
I need to scale down an image that has a height or width greater than a predefined pixel value. I wrote some code that takes a look at the original image, checks to see if either the width, the heigh
I\'m afraid that I\'m experiencing a bug in Winforms/GDI+. I\'m building a graphics path composed by a line and then a curve. At some zoom levels (applying a transform matrix to the graphics object) t
gfx.DrawString( thisTempLabel.LabelText, new Font(\"Arial\", (float)thisTempLabel.fontSize), Brushes.Black,
I have a problem interoperating between system.drawing and WPF. To simplify this question I\'ve build an example to illustrate the problem. I draw using System.Drawing and then I copy the result to th
I am attempting to drag a shape around a picturebox on the mousemove event but am struggling to get it to move smoothly. The picture box has an image loaded as the background and I would like the grap
I\'ve got this test that used to works on my old machine. (Windows Vista Ultimate 32-bit) 开发者_如何学Cprivate static readonly byte[] TEST_BMP = new byte[]
I\'m working on a project that has me approximating text rendered as an image and a DHTML editor for the text. The images are rendered using the .NET 4 DrawingContext object\'s DrawText method.