It's difficult to tell what is being asked here. This question开发者_开发问答 is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form.
I\'m trying to run a GLSL example, but I can\'t. The error is in the line glGetShaderiv(vShader, GL_COMPILE_STATUS, &status开发者_运维知识库); where the program exits. vShader is the file vPhong.
I\'m trying send some 32 bit float data to a shader, but the results are erratic. If I test with full white (1,1,1,1) the values are all zero. This is my code for creating the texture:
I am trying to do some work w开发者_如何学Cith HopenGL and I need a Ptr that points to a array of floats. From what I have read uarray and storableArray seem to be the way to go, in some combination s
I have loaded an object, and when I draw the object, I set the color to green.. After drawing the object, I draw lines in red.
I\'ve seen a lot of bandying about what\'s better, Quartz or OpenGL ES for 2D gaming.Neverminding libraries like Cocos2D, I\'m curious if anyone can point to r开发者_如何学Goesources that teach using
when I am programming with \"gtkmm\", there is a widget \"Gtk::DrawingArea\". I can program that widget \"by hand\" (so write the code) or more elegant way is to use \"glade\" user interface designer,
I want to know how to draw a spiral. I wrote this code: void RenderScene(void) { glClear(GL_COLOR_BUFFER_BIT);
This question already has answers here: OpenGL ES 2.0 - Fisheye shader displays a grey image (1 answer)
I have a huge problem with using FBO. I have a multi-pass display using FBOs and multitexturing. Everything seems to work fine until the end of first execution of display.