At present we are developing a graphic app on a linux box using opengl.We have had a bit of trouble getting a decent debugger working.At present we use GDB via a ssh connection, but that is a tad pain
I\'m using the following code in order to antialias only the edges of my polygons: glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
I was doing my OpenGL program and I happen to have a problem, can you find what is the matter with it?
I am fairly new to openGL. I have a 3d game that I have running, and it seems to go fairly well. What I would like to do is display an image straight onto the screen, and I am not sure the easiest way
I have a small class that allows me to load shaders and use them in my program. I am able to compile the shaders, but when it\'s time to link them, they just don\'t want to. Using glGetProgramInfoLog
In OpenGL, how can开发者_如何学C one cut a triangle shaped hole from a square? making the hole transparent.
I am trying to develop an application where the UI part is designed by WPF and the engine is developed using C++.
Is it possible to shade the polygons so every polygon would be rendered with the same light angle, no matter which their position is relative to the light?
I am noticing a large performance difference between Java & JOGL and C# & Tao.OpenGL when both loading PNGs from storage into memory, and when loading that BufferedImage (java) or Bitmap (C# -
Sometimes in my OpenGL application I get an access violation in the following API call: wglMakeCurrent(NULL, NULL);