I have an MFC-driven dialog-based application created with MSVS2005. Here is my problem step by step. I have button on my dialog and corresponding click-handler with code like this:
I have an artsy opengl app that I am working on.The final product will have no need to display text.But during developement I want to display odd bits of data for diagnostic purposes, like framerate,
What is a good way to get an accurate framerate (frames per seco开发者_C百科nd) in native windows opengl c++?Here\'s a timer class I used to use back in the day, in an ATL project.Haven\'t done C++ or
In my OpenGL book, it says this: \"What often happens on such a system is that the frame is too complicated
I have a project in the works with OpenGL and SDL. Users have the option of using a full-screen or windowed mode for the display.
I want to merge 5 \"sublayers\" to one single texture (you know, somethin\' like Flatten Image in Photoshop) in OpenGL ES 1.x iPhone. I\'m new to OpenGL开发者_JAVA技巧, and just haven\'t find the answ
I have enjoyed learning to use OpenGL under the context of games programming, and I have experimented with creating small shapes. I\'m wondering if there are any resources or apps that will generate c
I\'m trying to draw many lines on the screen at the same time using OpenGL line strips and performance is slow, and it was suggested I use a vertex buffer. I\'开发者_运维知识库m new to vertex buffers
Building an app for Ubuntu using Ogre3D, CEGUI, OIS which is now all compiling and running as expected. Having got the basic app running I decided to now build a custom config file which I can store b
I\'m having trouble distinguishing the practical difference between calling glFlush() and glFinish().