Is it possible to use a pixel shader inside 开发者_运维技巧a sprite? I have create a simple pixel shader, that just writes red color, for
Using DirectX I\'m rendering textured polygons (orthographically) so they act as HUD sprites. Now I\'m not sure how would I go about implementing sprite masking in this sytem?
I am really stuck on this. My application is in landscape view and on one screen i wanted my instructions image to be scrollable. I have added this image as a sprite.开发者_运维知识库 First i tried to
I am developing a ga开发者_Python百科me in which i have 10-12 sprite moving at a time in one scene can that slow down the simulator? in my game if i click on sprite moving at top i.e. plane from which
I read somewhere that when rendering a lot of 3D objects one could merge these to form a giant mesh so that only one draw call would be made. Therefore letting the, quote: \"GPU do its magic\", while
I am making a game where \'defending\' sprites need to animate towards \'attacki开发者_C百科ng\' sprites.
I have a task: I need to place about 100 sprites on one canvas (with prepared grid on it). I need to place them as invisible (circles) stones, on the board, and make visible only on mouseover.
I\'ve loaded a JPG with dimensions 3264x2448 into a开发者_如何学Go Sprite.How can I resize it proprtionally to allow meto draw the Sprite into a BitmapData object (which in CS3/Flash Player 9 is limit
From my Question here, http://iphonegamedev.stackexchange.com/questions/82/moving-sprites-more-then-one-at-a-time
I\'m adding an array of sprites, each with an associated textfield. When the sprite is clicked (or the textfield -- either one, though I want the cursor to be a hand) all I want to do is to grab the