I\'m currently working on a large, highly trafficked Ruby on Rails website and in order to get our page load times down, we are looking at spriting our background images.There seem to be a lot of tool
I have two movie-clips, one is small-box and another is big-box .Both are rectangular shape. Small- box has an index 0, and big-box has an index 1. Their x,y are same and big-box being big in size ge
Given the following example: http://cl.ly/2UAa How do I use a sprite on the right s开发者_高级运维ide of the \"see more...\" line so that it always adjusts with the width of the text? Should I create
Hey guys, got a problem with my pages in flash. So i created 5 pages, each of which contains several movie clips (text, graphics, forms, etc). There is one specific page however that contains autogene
I\'m wondering, if i\'m doing this: <div style=\"width:50px;height:50px;background: transparent url(sprite.png) 0px 0px no-repeat;\">555</div>
So i have this sprite that is say arbitrarily 100 x 100 which is added to the stage. Now when content is added to this sprite the sprite expands automatically as it should. I dont want this to happen,
Everyone says to use .convert() on surfaces to speed up animations (which will be an issue with my game because it will be an MMO to some extent, so it might have a dozen or a couple dozen characters
I have a hooked DirectX used in C++ code that draws text and sprite. I tested it and it drew well onto 2D application. However, when I tried it with 3D application (some complex game actually), only t
I am pretty good at programming, however, i am new to c# (xna), i am following a tutorial to draw a sprite on screen and the blendstate method is not recognized when used like the following in the dra
Since I have a panning ` element do to a jQuery spritely plugin method开发者_开发问答 which I\'m calling to pan some Super Mario Bros backgrounds, it appears to increase the page length quite a bit.