I have two different draw method, one of them Game1.Draw() the other one is DrawableGameComponent.Draw()When I try to draw string with layerdepth in draw method of DrawableGameComponent, it\'s not wo
He开发者_Go百科re is the demo, and here is the sprite: I want to use the arrow in a markup, like this:
I have a 114x114 bitmap called \"x.bmp\" in my debug folder and this simple code #include <allegro.h>
I have a DisplayObject (let it be a Sprite). What I need is to make content under it black-and-white (only within i开发者_Python百科ts borders). Any suggestions?
I have an image (588x449) sprite with a collection of different team logos.In Android I have the corresponding ImageView displaying this:
I\'m wonderring if anyone can help me with making sure my... uhhh ... Z-index (bad pun, you\'ll see why in a moment) is in the wrong order.I\'ve been doing this for a few hours straight now and my eye
Hey, basically I am trying to do collision in cocos2d. I have him falling and when he touches the platform, which has an invisible tile on top of it ( used for checking if it touches player) he stops
I\'ve been playing around with HTML5 and canvas and sprites and I\'ve managed to get myself a bit stumped. I was wonderring if there was anyone out there with just a bit more experience than me who co
I\'m confused on using animations in cocos2d... I\'ve a sprite which has 3 types of animations, like a smiley which laughs, cries and winks eyes... And I have separate sprite sheets for each of these
I want to animates images in such a way that when user click on button 2 so 6 images splash开发者_运维知识库 1 by 1 on the screen. The problem is that image animation is too much slow. Let suppose i a