How can I compile a (Haskell) program so that it doesn\'t require DLLs? I wrote a program that uses GLUT and requires glut32.dll. I compiled it with ghc --make program.hs. Now I want to distribute my
Hopefully this is an easy question: I am building an application with Qt and would like to use Google\'s Protocol Buffers.I have downloaded and installed the protobuf source, now I开发者_Python百科 w
I am having a strange linking error. I followed instructions presented here to avoid this kind of problems, but I can\'t figure out how to split headers and implementation files.
I am trying to create a custom TCL interpreter with TclPro according instructions at TclPro User\'s Guide Chapter 7, but it fails with linking error undefined reference to __ctype_b.
See title. I\'m using Code::Blocks. Googling results in info involving the sdl-config s开发者_运维问答h script, which I obviously can\'t use on Windows.How to statically compile an SDL game on Windows
It seems to me like a no-brainer, but I cannot find any information against or for it. From the point of view of demangling etc, I don\'t suppose this to be a big problem, but I can\'t figure out, ho
If all I have of a library is a *.a static library.Is there a way I can convert that to *.so dynamically linked library?Maybe using ld?
I\'ve had numerous problems compiling shared objects that link statically against static libraries. This problem only shows up on x84_64 platforms. When doing the same compilation work on x86_32 I do
I have the following problem, which seems not to have a nice solution. For example, I have an CLI utility which uses libtiff and libX11. I want to produce two versions of this utility: dynamically li
I am developing a program on OSX 10.6.4 (Snow Leopard), and I want to be able to run the compiled product on other Intel Macs, some of whom may 开发者_开发问答not have XCode isntalled.