I have a fairly basic TCP server keeping track of a couple connections and recv\'ing data when it\'s available. However, I\'d like to artificially trigger an event from within the program itself, so I
see the following code: accept(sockfd, (struct sockaddr*)&cliaddr, &slen); cout << inet_ntop(AF_INET, cliaddr.sin_addr, ipv4addr, 100);
I\'d like to make a TCP client that makes multiple connections while a select(开发者_高级运维) loop that receives data from them is running in a separate thread. I\'m not sure this is possible, though
I\'m writing a socket server and flash game client. The game requires real-time commands such as movement and turning. It is important for these commands to be sent by the server to the client as soon
They both provide roughly the same functionality. Which one should I choose to develop m开发者_高级运维y high-performance TCP server? What are the pros & cons?
I need to write a packet sniffer in Linux that detects HTTPS packet that are sent and save the url from the request. I found code for this in security-freak and ran it. This code runs and only sniffs
There is a scenario where an 开发者_如何转开发application tells a device on a network to get their IP address from the network router\'s DHCP server.If a DHCP server is not available, the device\'s be
I have to send mesh data via TCP from one computer to another...These meshes can be rather large.I\'m having a tough time thinking about what the best way to send them over TCP will be as I don\'t kno
Is there a python library which implements a standalone TCP stack? I can\'t use the usual python socket library because I\'m receiving a stream of packets over a socket (they are being tunneled to me
I have to design a distributed applicat开发者_开发问答ion composed by one server (developed in Java) and one or more remote GUI clients (Swing application with windows).