I read this question about the error that I\'m getting and I learned that UDP data payloads can\'t be more than 64k. The suggestions that I\'ve read are to use TCP, but that is not an option in this p
I have created AS3 APP that wo开发者_StackOverflow中文版rks with http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/Socket.html
Also I\'m familiar with BSD sockets, I\'m new to Obj-C and Cocoa so bear with me :) What I\'m trying is a simple TCP client in a console application which just receives data in the background. I woul
I have a requirement to simulate a network traffic which is Poiss开发者_C百科on and Bursty (Long or Heavy Tailed) inter arrival times. I could do the Poisson part as
Is it the UDP port used to send out the DNS request, e.g. 53?Or can a host name like example.com have a different IP address resolution based off the specific port being used, e.g. example.com port 80
My goal is create an app client server, written in C++. When the server read an input from the client, should process the string and give an output.
I have a proxy program which resend network traffic. It listens specific port, and addresses server with another port. It works, but I need to add some encryption between 2 instances of my proxy. When
Is there a way to configure the timeout in which a socket expects to receive an ACK for sent data before it decides that the connection has failed?
To explain what I would like to get, here\'s an example. Let\'s say, we have a PC with one NIC. It has single IP address 172.16.0.1.
I need to create a network server in C++ for a trading application. This network server needs to perform the following tasks: