http://msdn.microsoft.com/en-us/library/ff660851(v=PandP.20).aspx provides a sample of how to implement IInterceptionBehavior to add INotifyPropertyChanged support. What the sample does not include is
I\'m tried to use Dependency Resolver with Unity, and got some problem when my Controller creating. Here example of controller:
I am setting up the unity configurations in the web.config and I have a type which I want to pass to it the connection string which already exist in the same web.config file.
I need my UnityContainer to contain an instance of CacheManager that should be created once and re-used for all future instances of containers.
In StructureMap there is a way to test your configuration is valid calling StructureMap.ObjectFactory:
I am trying to do the following and failing: class base {} class derived1 : base {} class derived2 : base {}
I am trying to configure Unity with a Type that accepts as input a parameter of type Array: <type type=\"IPermissionCheckPlan\" mapTo=\"CompositePlanTeamWorkroomMove\" name=\"MovePlan\">
I have a开发者_Go百科n \"Adapter\" class that wraps an object called \"X_Session\". This adpater expects an ILogger and ICacheManager.
Im starting learning Silverlight (Im decent with WPF :P). Im always try to put something new when I start a new program. This time I want DI. I saw all the mtaulty videos about Prism & S开发者_开发
How to inject IServiceLocator to my class constructor? When I tried to do this via my config, described above I got an Exception that it could not to create a RequestHandlersFactory class because uni