UnityContainer and Constructor Parameters
I have a开发者_Go百科n "Adapter" class that wraps an object called "X_Session". This adpater expects an ILogger and ICacheManager.
The way I thought of it is by defining this class with Unity and let it resolve both interfaces that are put in as constructor inputs.
What about the X_Session object? It is not registered by Unity, as I need to create it myself because its constructor requires input parameters that I gather from QueryString.
Do I resolve the Adpater class then set the X_Session object? Other better way?
Thanks
Again, with an abstract factory is simple:
public interface IAdapterFactory {
Adapter Create(ISession session);
}
public class AdapterFactoryImpl : IAdapterFactory {
public AdapterFactoryImpl(IDependency dep) {
this._dep = dep;
}
public Adapter Create(ISession input) {
return new Adapter(_dep, input);
}
}
You have to register in Unity only the factory.
Another idea would be registering the X_Session object inside the Unity container at runtime, then having Unity injecting all the dependencies.
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