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UnityContainer and Constructor Parameters

I have a开发者_Go百科n "Adapter" class that wraps an object called "X_Session". This adpater expects an ILogger and ICacheManager.

The way I thought of it is by defining this class with Unity and let it resolve both interfaces that are put in as constructor inputs.

What about the X_Session object? It is not registered by Unity, as I need to create it myself because its constructor requires input parameters that I gather from QueryString.

Do I resolve the Adpater class then set the X_Session object? Other better way?

Thanks


Again, with an abstract factory is simple:

public interface IAdapterFactory {
   Adapter Create(ISession session);
}

public class AdapterFactoryImpl : IAdapterFactory  {
   public AdapterFactoryImpl(IDependency dep) {
       this._dep = dep;
   }

   public Adapter Create(ISession input) { 
     return new Adapter(_dep, input);
   }
}

You have to register in Unity only the factory.


Another idea would be registering the X_Session object inside the Unity container at runtime, then having Unity injecting all the dependencies.

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