Is it possible to register and resolve array types in a Unity container? I\'d like to do something like this:
I have my Unity configured to be able to resolve several types with my own lifetime manager (per http request). Now in one special initialization method I need to get fresh instances of resolved types
I would like to explicitly \"release\" object instance resolved by Unity. I hoped the Teardown method should be used exactly for this so I tried something like this:
I have the following scenario: A WCF service solution that contains a service implementation layer, business layer and data layer.The WCF implementation layer depends on the business layer and the bu
I开发者_如何学Go need a way to convert the value of a variable into an object. Lets assume a variable
So I have: Application A: Requires Class B (different assembly) Class B: Requires Class C (again, different assembly)
After installing my WPF application and I try to run the application it crashes and records the error below in the Event Viewer. Anyone has ideas?
I\'m seeing a weird behaviour in the Unity container, when working with two interfaces, that both register to the same decorator. A code example will be clearer.
I am a little out-of-date in WPF right now and would be interested to hear peoples opinions on the latest version of Prism (which I used a couple of versions ago) vs an MVVM Light 开发者_开发知识库+ U
I am using Microsoft.Practices.Unity framework 1.2 and I can see the memory usage dramatically increasing over time. I\'ve been watching the Garbage Collector heap sizes for Gen 0, 1 and 2 and Objects