I am implementing Ioc and there are few things i want to make sure are right. If I use RegisterInstance, on resolving it will always return the singleton object?
I have a class that implements two interfaces, and I want to apply interception to the class\'s methods.
I took a course on VB.Net + WPF at university last year. For the final project, I decided to give MVVM a go (we hadn\'t discussed it at all in the course, I had just researched it and thought it would
I am integrating Unity 2.0 into my ASP.NET application (using the UnityPageHandlerFactory approach) and have everything working great until I tried to move one of the dependencies into a PageBase clas
I\'m using Unity as dependency injection engine. It contains interfaces/classes for \'repository\'- and \'manager\'- type of classes. These repositories are responsible for getting/saving/updating dat
How costly (performance impact) is creating subcontainers in Unity 2.0? The scenario is for example web application or web service where main container is initialized on start of the application but e
Unity 2.0: By default RegisterInstance uses the ContainerControlledLifetimeManager. When the Unity container is disposed, it calls Dispose 开发者_如何学JAVAon the instance (if IDisposable).
I tried to register type in container using script below, it works well Container.RegisterType<System.Data.Objects.ObjectContext,
We are trying to implement repository pattern in using Linq2SQl and the data context is initialized lazily.
This question already has answers here: Closed 11 years ago. Possible Duplicate: Can dependency injection prevent a circular dependency?