This question already has answers here: 开发者_如何学编程 Why does code like `str = str(...)` cause a TypeError, but only the second time?
I am writing a game and for now i was able to implement a filesystem via sqlite with a class and its methods. To make life more easy i have planned to write some functions like fopen,fclose,fread,rena
in F# powerpack math provider source code: I saw this (in lapack_service_netlib.fs) member this.dgemm_((a:matrix),(b:matrix)) =
I have some code like: def example(parameter): global str str = str(parameter) print(str) example(1) example(2)
This is kind of piggybacking off of this question: A开发者_Python百科SP.NET: Shadowing Issues I\'ve discovered that the issue isn\'t actually that the property isn\'t getting serialized, it is, but t
I have two classes in two separate libraries (one VB, one C#): Public Class Item ... Public Overridable ReadOnly Property TotalPrice() As String
I got this situation I can\'t understand about shadowing. For example the following code: class Foo { int a = 5;
I have a class which i realized will not always correctly instantiate and as a quick fix, i figured i\'d subclass it and shadow a few methods so that the program can continue to run without exploding.
Let i have some mesh (for ex. sphere) in the center of room, full of cubes and one light source. How can i make fast and easy shadow-casting in OpenGL, using \"standard\" (fixed)开发者_运维百科 functi
Is there a way to monitor commits to a CVS repository on a daily basis say, and for t开发者_C百科hose changes to be replicated in a local SVN repository. Ideally maintaining commit comments.