below is my code which throws exception because i a开发者_JAVA技巧m using the \'using\' statement with the memory stream, i.e. it gets disposed at the end and when i try to save the image it throws th
I\'m using .NET GDI+ to draw a wavy line on a chart. (think sharetrading) I want it to change color if the line goes above 90% or below 10%.
I\'m drawing lots of images (all of them dimensions=24x24 pixelformat=32BppPArgb) onto a Control using a Drawing.Graphics object and the DrawImage() function. It\'s possible to zoom out in my applicat
I have a color A that I\'d like to transform into color C, by using color B. So I\'d like to know the blending formula F in开发者_StackOverflow社区 GDI+, where F = F(A, B) = C. A is the \"bottom color
Normally when I override the OnPaint method, I create pens and brushes, etc inside it and then dispose them.
I am working on understanding collision detection and have decided to create a program that simulates Pacman. Simply put when a Pacman runs into a Ghost it dies.
How do I get C# to force bitmap images that are saved to be saved as 24-bit images as can be seen when you get the right-click properties of the image in Windows.All the images I save are set to 32-bi
I am using GDI Image::Save Method to save the images to the file in my Application. I am getting Win32Error (7) status error in few instances
I want to create a PNG file from a System.Drawing.Bitmap with the colours defined using CMYK. I can create the PNG OK but how do I define \'with CMYK\' ?
I have a slow connection that I need to send a PNG image over (as a byte stream) and have the image be displayed immediately. I have a C# WinForms app accepting the byte[], loading it into a memory st