I need to render fonts into a 3d game world, so I use the GetGlyphOutline outline function to get the glyph shapes to render into a texture. However, I want to be able to handle the case where charact
I have a source bitmap that is 1x1 and I am trying to take that image and draw it to a new bitmap. The source bitmap is all red, but for some reason the new bitmap ends up with a gradient (see image).
I\'m writing a CSS sprite engine in C#, however I\'m having a few issues. I create the master image, set all the properties to that then iterate the sprites and draw those to the master image. However
I\'d like to use Direct2D for my .Net application using the Windows Code pack. Since some of my users are using XP, I need to provide a GDI+ fallback. I wonder how people usually do this kind of fallb
I have problem optimizing drawing Google-like map. It works OK for hundreds of points, but when it comes to larger amounts like thousands it gets fuzzy and slow. Also unzoomed it looks weird.
An ASP.NET Web Site raises randomly this System.Drawing-error: System.Runtime.InteropServices.ExternalException: System.Drawing.Bitmap..ctor(Stream stream)
I have an array of Point variables. When drawn using Graphics.DrawLine, they create the expected image. My problem is that 0,0 is actually the center 开发者_Go百科of the image (not the top left of my
Is there a way to draw an emf metafile (exported form a drawing tool) with antialiasing enabled? The tools I tried are not capable of exporting emf files antaliased so I wondered if I can turn it back
Given an array of points, it is easy to draw a line based on these, e.g. using the GraphicsPath class.
I\'ve got a Windows Form that circulates through images which are displayed on the form as a slideshow. The way I\'m doing this is to have a Panel control the size of the form it resides in, and add a