I have just recently discovered the difference between different constructors in GDI+.Going: var bmp = new Bitmap(width, height, pixelFormat);
I\'m actually developing a 2d graphic application that consist on drawing lines based on a specific hardware readings.
My problem: I\'m currently working on a custom user control which displays pieces of text (each with a potentially different font) on one line. I\'d like to align all those bits of text exactly along
I am integrating with an application that uses plugins.I have my own plugin that is provided an HDC to draw on, this works fine using C#
Suppose I am displaying a bitmap and want to allow text to be placed on that bitmap.I can display a RichEdit or TextBox control at the location and allow the text to be typed in at a certain font/size
I\'m trying to generate a multipage TIFF file from an existing picture using code by Bob Powell: picture.SelectActiveFrame(FrameDimension.Page, 0);
Hi I am using TextRenderer.MeasureText() method to measure the text width for a given font. I use Arial Unicode MS font for measuring the width, which is a Unicode font containing characters for all l
So on my site, a user has the ability to create an avatar.It\'s created by the user selecting from several images; there is a base \"skin\" image, and png\'s that overlap that image that depict hair,
I have a form with a picturebox which displays a picture and some overlay drawn in the Paint event handler of the picturebox. The overlay updates itslef (basically changes opacity of different parts o
I\'m really trying to nail out a little more performance out of this tidbit of code. It\'s not a heavly used bit of code but is used every time a new image is uploaded, and 4 times for each image (100