I am developing a control that is a rectangle area and will draw an ellipse in the rectangle area when a trigger occurs.开发者_Go百科This control will be able to host other controls like, textbox\'s,
private void save(Rectangle src, Rectangle dest, string fName, int width, int height, Bitmap file) { Bitmap result = new Bitmap(width, height);
Many GDI+ classes implement IDisposable, but I\'m not sure when I should call Dispose. It\'s clear for instances I create with new or static methods like Graphics.CreateGraphics. But what about object
I am doing a custom control (inherited from VisualBasic.PowerPacks.LineShape), that should be painted like as standard one, but also having a Icon displayed near it.
Basically my issue is that I need to word wrap a string when I want to. Not when .NET wants to. I und开发者_JS百科erstand that the DrawString method will automatically word wrap if I give it a rectang
Bitmap bmp(100,100, PixelFormat32bppARGB); bmp.SetPixel(2,2,Gdiplus::Color::AliceBlue); int x = bmp.GetHeight();
See above. I need to move my bitmaps around a Form, or perhaps inside a PictureBox in a f开发者_开发百科orm. I have not been able to find any tutorials on this specific subject, and even the base GDI
I\'m trying to use this code to draw a Bitmap directly onto a PictureBox: Bitmap bmp = (Bitmap)Bitmap.FromFile(@\"C:\\Users\\Ken\\Desktop\\Load2.bmp\");
Banging my head on the wall with this one... Google searches so far null... I have a ton of over lapping circles in a mapping program...they represent radar ranges for installations such as fixed op
Is \"color cycling\" possible in GDI+ with WinForms?I\'d like the modify one or more colors in the palette of an on screen surface so that whenever the surface is repain开发者_运维问答ted, GDI+ will u