I\'m trying to create a resized image from a bitmap, set a new height/width and a new resolution and save it to PNG. I can do this either from directly A) Image.FromFile(filename) or B) New Bitmap(ima
So my logic is flawed and I need a better and correct way to resize an image in my c# app I need a fu开发者_Python百科nction similar to this setup
I\'m creating game mario like in win32 GDI . I\'ve implemented the new loop for game : PeekMessage(&msg,NULL,0,0,PM_NOREMOVE);
I need to add the ability to take a screenshot of the entire screen, not just the current window.The following code produces a bmp file with the correct dimensions, but the image is completely black.W
I am currently dynamically creating a bitmap and using the graphics object from the bitmap to draw a string on it like so:
Are there any benefit in me drawing my own buttons (just开发者_运维百科 rectangles) over loading 80 of them from resources?It depends on the complexity of the drawn buttons..
Here are the GDI functions Chord() provided by MFC: BOOL Chord( int x1, int y开发者_高级运维1, int x2, int y2, int x3, int y3, int x4, int y4 );
I\'ve loaded a开发者_如何学JAVA CBitmap object from a resource ID, and I\'m now wanting to scale it to 50% its size in each dimension. How might I go about this?
How do I 开发者_开发问答set the PixelFormat property in a GDI+ Bitmap if I can\'t use one of the constructors that allow me to specify it?It looks like the PixelFormat property itself is read-only.I e
on WM_PAINT i do the following: //RectF mNameRect; //WCHAR* mName; //HWND mWin; // this is the window handle