I need a very fast method to detect if an image is empty. Im my case then all pixels are white and transparant.
I am making a small game as sort of a test project, nothing major. I just started and am working on the graphics piece, but I\'m not sure the best way to draw the graphics to the screen.
Is there a limit on the size of image that can be encoded using the image file codecs available from .NET?
I am trying to draw a TextBox on the extended glass frame of my form. I won\'t describe this technique, it\'s well-known. Here\'s an example for those who haven\'t heard of it: http://www.danielmoth.c
When using CachedBitmaps in GDIPlus, there is graphical corruption if Windows video \"Hardware Acceleration\" is lowered too much - such that DirectDraw is disabled:
I need to resize images and resample them so they don\'t end up all jagged (I think that\'s called aliasing).
I make game Mario and I want when I use left key < , the character will turn his head to left :-? How can I implement that ? Thanks for rea开发者_运维技巧ding this :)BitMap::RotateFlip(RotateNoneF
Here\'s the code i\'m using to rotate: Dim m As New System.Drawing.Drawing2D.Matrix Dim size = image.Size
I\'m new to GDI+ and I don开发者_JAVA技巧\'t know how to draw to an Image. I\'ve a matrix ( game map ) and tiles, Can I create an Image or a Bitmap, then I draw everything on it, so I can work with it
I have created a custom control inheriting from a panel 开发者_如何学Cin .NET 3.5 The panel has a custom polygon border, which comes from a pointF array (In diagram, control is highlighted yellow).