Within my mfc program, I need to programmatically capture a portion of that program’s own window, then save it out as a file (bmp or jpg etc). How to do this without using 3rd party library开发者_如何
Working in WPF and C#, I have a TransformedBitmap object that I either: Need to save to disk as a bitmap type of file (ideally, I\'ll allow users to choose whether it\'s saved as a BMP, JPG, TIF, e
I\'m trying to convert my LinearLayout to a b开发者_Python百科itmap so that I can save the current layout content as an image in SD card. First, I create bitmap and canvas and attach the layout to the
the problem is as follows: I have got a rendered bitmap in a byte array (together with the bitmap header). Now I want to manipulate the content of a bitmap. For that purpose I need to wrap this array
I have a byte array of RGB values, just like the contents(without header) of a *.bmp file. What I want to do is, draw the corresponding bitmap on Android, using OpenGL.
I have the picture control created with SS_BITMAP style and bitmap created on a memory DC. so can or how can you set the HBITMAP of a DDB for the control? It doesn\'t work with using:
What should be the correct interpretation for the sizes of each bit represents : Bitmapattribuelength in bytes
I have an application that receives a pointer to JPEG data from a camera API wrapped with ctypes, converts it to a wx.Image, and displays the images as a movie.
What way is most efficient for updating an widget that will be a clock(Timer/Alarm), but for a clock to really works, like a clock it would be needed to update at least twice in a minute (30 sec perio
I need to embbed a bitmap edito开发者_高级运维r in one of my site pages. Is there a good option out there?If you expand your scope beyond javascript to include bitmap editors written in Flash, there a